torepod.blogg.se

3d coat cuda
3d coat cuda










3d coat cuda
  1. 3D COAT CUDA HOW TO
  2. 3D COAT CUDA UPDATE
  3. 3D COAT CUDA SOFTWARE
  4. 3D COAT CUDA PROFESSIONAL

3D COAT CUDA PROFESSIONAL

Product, deserving to be inlcuded in every semi-professional or even professional 3D pipeline. It's true that I'm a fan of 3D-Coat and then I know I'm a bit partial, but I think that 3D-Coat in some specific areas is becoming a very powerful

3D COAT CUDA SOFTWARE

Trying to learn more but it's a strange program with a very strange non standard interface (which I'm not all that interested in learning- I wish other people would take a page out of Michaels book on using standardized and simple interfaces!)įor those interested, here are some videos of the journey so far:įor what I see I can say that you're traveling the right way with 3D-Coat and your knowledge of that software is steadily growing! Can only be rendered with textures and decals in 3D Coat and KeyShot AFAIK.

3D COAT CUDA HOW TO

Other than 3D printing they can't be used for CAD or really anywhere else unless you figure out how to RETOPO.ĥ. Ouch! That's why they're unable to be UV mapped for PBR.Ĥ. The more complex one was 8 million polys. You can PBR texture it, but you can't export with the textures UNLESS you RETOPO (at least that's my understanding)- kinda sux because the PBR textures are truly stunning.ģ. I suspect if you try, all the speed gains you will then lose.Ģ. I don't know if you can RETOPO the more complex one at all. Renders pretty good in KeyShot and Octaneġ. Like working in a 3D version of Photoshopģ. These designs are much harder to conceptualize in poly or nurbs modelers.Ģ.

3d coat cuda

You can create unimaginable shapes and iterate extremely quickly. Here are the PROs for working first in 3D Coat:ġ. I know I can get the artifacting much better, so I'm not too worried. There is considerable artifacting in some areas- I'm still learning. Here's the first test techbox, then the second: I expect this model would take me a couple days in MoI and even longer in SU (due to radiuses). This is a marked improvement to my SketchUp and MoI 3D speed concept modeling. I think I can do a similar (but better) in under 3 hours easy. The larger model took a bit over 4 hours. Here's what I've created in the last couple days. I certainly am no expert, but I have figured out a few things. I've been giving 3D Coat and pretty good workout lately.

3D COAT CUDA UPDATE

The developing team is working extremely hard on it and also it's UI is in a beta stage.Īnd, last but not least, InstantLight it's half the price of ToolBag 3.Īn update on my continuous journey to work between every know modeler, renderer and video pipeline workflow. I'm a beta tester of this product and I can say that is very promising and above all its developing team is giving to it a very goodĪnd they announced that in the next betas we will have for the first time "VERTEX SHADER FOR VOXELS!!!!" That leverages on latest and extremely powerful DirectX/CUDA GPU. I have used for some time Marmorset Toolbag 2, an excellent and very robust PBR render engine, and now they announced their ToolBag 3!īut now I decided to give a serious chance to the all brand new InstantLight, the newest PBR render engine on the market, This kind of product is getting better and better and in most cases they surpass even the quality of standard renderer but at a fraction of time. So.why don't you move yourself to the world of the new and extremely powerful "realtime PBR rendering" ? I see that you are particularly focused on the production of "concept 3d design". > ".On another subject, I'm trying to put Octane into my render pipeline." ​(Paint room - Export Objects and Textures - Instant Light )" Officially on next Beta release of 3D Coat "Plugins / Presets for your favourite paint software (3D-Coat). Reading the article at, this renderer will be a perfect companion for 3D-Coat. It seems that this upcoming realtime renderer "Instant Light PBR Renderer" it's very promising. Let's take a look at these pages for a better understanding of its products (including 3D-Coat PBR materials) :Ģ) 3D-Coat smart materials FAKE SSS GLASS : I can only say that all those stuff was made by a certain "MICHAEL BITSAKIS Lead 3D Artist, Render Expert at Instant Light PBR Renderer",Īnd looking at his catalog ( ) I think that he is a very skilled man in texturing and rendering :) My texturing/painting skill is yet very coarse because I'm focusing mostly on modelling. Yes, I did see the glass textures from this same link you sent previously.












3d coat cuda